Closed beta · iOS and Android · Sign up now Horde Rush: Castle Siege

One wagon train. One empty valley.
Four nights until the first horde.

You have a handful of planks, a few settlers and until the fourth night falls. What stands by then is your decision. After that, the horde decides.

Free to join. We’ll let you know as soon as the valley opens.

10Waves to victory
5Resources Bread · Wood · Stone · Iron · Gold
11Workplaces
3Game speeds 1× 2× 3×
0Accounts needed plays offline
The wagon train reaches the valley: stacked logs at the forest edge, fish in the river, an ore vein in the rock
Forest, river and ore — all there, none of it free
Act I · The arrival

Rich in everything.
Except time.

You set out because nothing was left: a cart, some tools, too few supplies. Now you stand on the slope and look down — timber at the forest edge, fish in the river, ore in the rock.

The valley gives up everything, but only as fast as somebody fetches it. And where the keep stands, it stands for good — choose the spot carefully.

Forest

Wood

Woodcutter and sawmill. The first plank is wall, house and tower all at once.

River

Bread

Fishing hut, farm, mill, bakery. Every worker needs a ration — otherwise they move on.

Mountain

Ore

Quarry, mine, smithy. Stone outlasts wood, iron outlasts stone.

Act II · The settlement

A village that works
while you plan.

Eleven workplaces, each with its own workers and its own supply chain. You put them down — running is their job.

Every building needs hands

Woodcutter, sawmill, farm, mill, bakery, henhouse, fishing hut, quarry, mines, smithy, trading post. A building with no workers produces nothing — and a worker with nothing to eat leaves.

Walls grow section by section

Palisade, rampart walk, earthwork, stone ring, outer ward, bulwark — paid for cell by cell, built cell by cell. Run them where the horde actually comes from.

Research against the next wave

Better tools, faster routes, harder walls. What you research today carries you through the waves you have not seen yet.

Runs without any of it

No account, no sign-in, no ads, no tracking — works in airplane mode too. Three speeds, pause, autosave, resume whenever you like.

The first settlement in the valley: log houses, sawhorse, field, fishing jetty and a mine on the slope
The first houses — saw, field, jetty, mine
In-game build menu with the categories housing, resources, military, defence and infrastructure, the village behind the palisade in the background
Build menu · housing, resources, military, defence
Act III · The horde

Ten waves.
Each one bigger than the last.

The scout tells you what is coming and when — reading the direction in time is on you. When the alarm sounds, townsfolk become militia.

Surviving wave ten means the siege is broken. If the keep falls, the valley is theirs — and that is final.

Night at the wall: defenders with torches on the battlements, the horde below with spears and fires
Night four · the first wave is at the gate
From the game

Real captures,
not renders.

Everything here was captured from the running build — the one the beta gets.

Settlement in the valley with palisade, watchtowers, fields and river
The village on day four
Wave warning with enemy counts and expected direction
The scout reports
Defence menu with wall sections and the cost per cell
Running wall, cell by cell
Victory screen: waves survived, enemies defeated, residents lost
Ten waves survived
Closed beta

Be there before
the first horde comes.

Join the closed beta waitlist for iOS and Android. Confirm your email address afterwards — we write as soon as testing begins.

You get exactly these emails: the confirmation (only your click in it signs you up), the invitation to the beta, occasional short notes on how development is going and one message at release. Nothing else — no advertising, no sharing, an unsubscribe link in every email. Privacy

Play it first Your feedback lands in the game iOS and Android Free
Where the game stands

What runs today —
and what is still coming.

The game is playable but not finished. Here is where you stand.

Built and running

Building, economy, walls, research, ten waves, win and loss conditions, saving and resuming. German and English. Runs fully offline.

Being built right now

The polish a beta needs: first-run guidance, balance across all ten waves, performance on older devices.

Coming after that

More valleys, more enemy types, more siege equipment — and whatever the beta feedback brings.

What does the game cost?

The beta is free. We decide on pricing at release once the game is finished — beta testers hear about it first.

Which devices does it run on?

Horde Rush is built for iOS and Android, with touch controls and three game speeds. A desktop version is not planned at the moment.

When does the beta start?

The beta starts once a full run plays through cleanly on other people’s devices. There is no confirmed date yet — we will email you when it is ready.

Does the game need an account or internet?

Neither. No account, no sign-in, no ads, no tracking — the game runs entirely on the device, in airplane mode too. Only the beta signup on this page needs your email address.

What happens to my email address?

It sits on a server in Germany and is used solely for the Horde Rush beta. No sharing, no tracking pixel, no marketing newsletter. Every email carries an unsubscribe link, and you can have yourself deleted entirely at any time.

Is this an online or multiplayer game?

No. Horde Rush is a single-player game. The valley is yours alone — and the horde comes anyway.